A gameplay balance issue has been identified and fixed in Swarm Story Mode, Chapter 5: The Breach.
The defence objects used during the holdout section were taking too much damage and could be destroyed far too early, making the mission much harsher than intended.
Their health has now been increased from 8,500 HP to 40,000 HP each.
This gives players much more breathing room during the three-minute defence phase while still keeping the mission challenging.
The change is now live.
The defence objects used during the holdout section were taking too much damage and could be destroyed far too early, making the mission much harsher than intended.
Their health has now been increased from 8,500 HP to 40,000 HP each.
This gives players much more breathing room during the three-minute defence phase while still keeping the mission challenging.
The change is now live.